Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Elizabeth Christie do not know what happened to Elizabeth Christie. There is a gap in Elizabeth Christie's memory. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Opponents of Elizabeth Christie's belief system ambush Elizabeth Christie. |
4 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Elizabeth Christie's Contacts or Allies betrays Elizabeth Christie, ending Elizabeth Christie's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
42 |
Elizabeth Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |