Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Assigned to a planet with a hostile or wild environment. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Infantry (Army). |
6 |
35 |
Continued as Army (Cavalry). |
6 |
38 |
Assigned to an urbanised planet torn by war. |
7 |
39 |
Continued as Army (Cavalry). |
7 |
41 |
Injured. Fully recovered. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Elmer Clements come into conflict with a splinter group Elmer Clements's own religion which maintains Elmer Clements's version is the wrong one. Gain 2 Rivals. |