Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Elmer Nisbet's scout ship. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Drafted into Law Enforcement |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Elmer Nisbet went above and beyond the call of duty. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |