Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Elsie Jenkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Elsie Jenkins come into conflict with a splinter group Elsie Jenkins's own religion which maintains Elsie Jenkins's version is the wrong one. Gain 2 Rivals. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Performer) rank 1. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
34 |
Encounter a Psionic institute. |
6 |
34 |
Tested for psionic powers |
6 |
37 |
Promoted to Entertainer (Performer) rank 2. |
7 |
37 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
38 |
Psionic abilities make Elsie Jenkins uncomfortable to be around. One contact or ally becomes a rival. |
8 |
41 |
Continued as Psion (Psi-Warrrior). |
8 |
43 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |