Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Given specialist training in vehicles. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Elwood Mathew's work ends up coming home with Elwood Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Army (Infantry) with previous rank. |
4 |
29 |
Given a special assignment or duty in Elwood Mathew's unit. |
4 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Army Support (Army). |
5 |
30 |
Continued as Army (Infantry). |
5 |
34 |
Find Ancient Technology. |
5 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
34 |
Voluntarily left Infantry |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Elwood Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Elwood Mathew's Contacts or Allies betrays Elwood Mathew, ending Elwood Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
A notable academic consults with Elwood Mathew about a publication or documentary he is working on. Gain a Contact in academia. |