Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
Political upheaval strikes Elza Wright's homeworld, and Elza Wright is caught up in the revolution. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Elza Wright learn something Elza Wright should not have – a corporate secret, a political scandal – which Elza Wright can profit from illegally. |
7 |
44 |
Gain a criminal contact. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |