Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Commanding officer takes an interest in Emerson McKinnon's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Emerson McKinnon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
35 |
Inherit a gift from a rich relative. |
5 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
38 |
Voluntarily left Administrator |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Emerson McKinnon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Entertainer (Performer). |
7 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |