Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Emery Moore is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A series of bad deals and decisions force Emery Moore into bankruptcy. Emery Moore salvages what Emery Moore can. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Thrown into a brutal ground war |
4 |
31 |
Injured. Fully recovered. |
5 |
33 |
Voluntarily left Cavalry |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Emery Moore do not know what happened to Emery Moore. There is a gap in Emery Moore's memory. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Returned to Army (Cavalry). |
6 |
39 |
Given a special assignment or duty in Emery Moore's unit. |
6 |
40 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Continued as Army (Cavalry). |
7 |
41 |
Thrown into a brutal ground war |
7 |
41 |
Injured. |
7 |
44 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |