Emery Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 45 M 9 (1) 3 (-1) 4 (-1) 10 (1) 12 (2) 10 (1)934ACA
Caustic, Double chin, Cheerless
 
Skills
Animals 0
Carouse 0
Electronics (Comms) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Navigation 2
Pilot (Spacecraft) 1
Seafarer (Personal) 1
Stealth 0
Steward 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Scout Courier Scout14
Merchant Free Trader 01
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Attacked by enemies that Emery Stanway easily defeat.
1 21 Gain Enemy if Emery Stanway don't already have one.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Suffer from a life-threatening illness.
3 24 Became a Scout (Courier).
3 27 When dealing with an alien race, Emery Stanway botch an opportunity to gather extra intelligence about them.
3 27 Psychologically damaged by Emery Stanway's time in the scouts.
4 28 Continued as Scout (Courier).
4 32 Spend several years jumping from world to world in Emery Stanway's scout ship.
5 32 Continued as Scout (Courier).
5 36 Spend several years jumping from world to world in Emery Stanway's scout ship.
5 36 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Explorer (Scout).
6 36 Continued as Scout (Courier).
6 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 39 Became a Merchant (Free Trader).
7 42 A series of bad deals and decisions force Emery Stanway into bankruptcy. Emery Stanway salvages what Emery Stanway can.
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