Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Emery Stanway easily defeat. |
1 |
21 |
Gain Enemy if Emery Stanway don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Emery Stanway botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Emery Stanway's time in the scouts. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Emery Stanway's scout ship. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Emery Stanway's scout ship. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
42 |
A series of bad deals and decisions force Emery Stanway into bankruptcy. Emery Stanway salvages what Emery Stanway can. |