Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Emile Byrd's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Returned to Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
41 |
Emile Byrd secretly provide religious rites for a dying leader or noble, although they do not share Emile Byrd's faith. Gain an Ally in the family and a Rival who disagrees with Emile Byrd's choice. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |