Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Emmet Walker is blamed for an accident that causes the death of several crew members. Emmet Walker's guilt drives Emmet Walker to excel. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Moved to a new world. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
25 |
Emmet Walker's ship is damaged, and Emmet Walker have to hitch-hike Emmet Walker's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Offered job by a patron. Now owe him a favor. |
5 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
30 |
Become leader in social movement. |
5 |
30 |
Gain an Ally and an Enemy. |
5 |
33 |
Graduated with honors. |
6 |
33 |
Became a Merchant (Merchant Marine). |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Make an unexpected connection outside Emmet Walker's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |