Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Emmett Stoker's ship is ambushed by enemy vessels. Emmett Stoker successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Emmett Stoker's Contacts or Allies betrays Emmett Stoker, ending Emmett Stoker's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |