Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Emmett Williams's Contacts or Allies betrays Emmett Williams, ending Emmett Williams's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Drafted into Army Support |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Switched to Army (Army Support) with the new title Private and previous rank. |
7 |
42 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |