Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Emmit Jenkins's business expands, Emmit Jenkins's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Emmit Jenkins gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Emmit Jenkins spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Emmit Jenkins spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Emmit Jenkins's ship is damaged, and Emmit Jenkins have to hitch-hike Emmit Jenkins's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Emmit Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |