Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Ephraim Halpine's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Psychologically damaged by Ephraim Halpine's time in the scouts. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Ephraim Halpine's Contacts or Allies betrays Ephraim Halpine, ending Ephraim Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Opponents of Ephraim Halpine's belief system ambush Ephraim Halpine. |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Make an unexpected connection outside Ephraim Halpine's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Ephraim Halpine's normal circles. Gain a Contact. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |