Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated. Gain an rival who is upset that Eric Marshall left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Eric Marshall have no idea what happened to Eric Marshall – they found Eric Marshall's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Opponents of Eric Marshall's belief system ambush Eric Marshall. |
4 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
34 |
Eric Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Psion (Adept). |
7 |
37 |
Psionic abilities make Eric Marshall uncomfortable to be around. One contact or ally becomes a rival. |
8 |
38 |
Continued as Psion (Adept). |
8 |
40 |
Achieve a new level of discipline in Eric Marshall's powers/ |
8 |
42 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |