Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Moved to a new world. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
32 |
During a battle, defeat or victory depends on Erick Burns's actions. Erick Burns actions lead to an honorabe discharge. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Erick Burns gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside Erick Burns's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |