Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Erick Jones's scout ship. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Erick Jones have no idea what happened to Erick Jones – they found Erick Jones's ship drifting on the fringes of friendly space. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Erick Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
33 |
A good deal ensures Erick Jones is living the high life for a few years. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Voluntarily left Free Trader |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Someone more charismatic but less devout than Erick Jones has become Erick Jones's superior. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Erick Jones refused an offer of inducements to betray Erick Jones's faith. Gain 6 enemies. |