Project Worker Erick Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 45 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 7 (0)1119A7
Flaring nostrils, Faces reality, Silly
 
Skills
Athletics 0
Diplomat 1
Drive 0
Engineer (Power) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Blade) 1
Persuade 2
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Cybernetics) 1
Stealth 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal11
Marine Ground Assault Lance Corporal11
Citizen Corporate 01
Scholar Scientist 12
Drifter Barbarian 01
Scout Explorer 02
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Beulah Murphy Enemy 0 2 0 1 Dynchia (F/55)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 On the front lines of a planetary assault and occupation.
1 22 Attempt at commissioned failed.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Marine (Ground Assault) with previous rank.
2 23 A mission goes wrong; Erick Ray and several others are captured and mistreated by the enemy. Gain Erick Ray's jailer as an Enemy.
3 23 Became a Citizen (Corporate).
3 24 Lightly injured, no permanent damage. Fully recovered.
4 24 Became a Scholar (Scientist).
4 28 Entangled in a bureaucratic or legal morass that distracts Erick Ray from Erick Ray's work.
4 28 Forced to continue current assignment.
4 28 Promoted to Scholar (Scientist) rank 1.
5 28 Continued as Scholar (Scientist).
5 29 Entangled in a bureaucratic or legal morass that distracts Erick Ray from Erick Ray's work.
6 32 Voluntarily left Scientist
6 32 Became a Drifter (Barbarian).
6 33 Betrayed by a friend. One of Erick Ray's Contacts or Allies betrays Erick Ray, ending Erick Ray's career. That Contact or Ally becomes a Rival or Enemy.
7 33 Failed to qualify for Broker (Merchant).
7 33 Submitted to the draft.
7 33 Became a Scout (Explorer).
7 35 When dealing with an alien race, Erick Ray botch an opportunity to gather extra intelligence about them.
7 35 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 37 Continued as Scout (Explorer).
8 41 Erick Ray have no idea what happened to Erick Ray – they found Erick Ray's ship drifting on the fringes of friendly space.
9 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Erick Ray is sent to a new community or parish to preach The Word among the poor.
9 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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