Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Ernie Clements's Contacts or Allies betrays Ernie Clements, ending Ernie Clements's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scholar (Physician). |
2 |
22 |
Win a prestigious prize for Ernie Clements's work. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scholar (Scientist) with previous rank. |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
29 |
Caught cheating in some fashion, advancing Ernie Clements's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain an Enemy |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
32 |
Agreed to perform research that goes against Ernie Clements's conscience. Gain 1 Enemies. |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Voluntarily left Scientist |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
39 |
A prank goes horribly wrong. Gain an Enemy |
6 |
39 |
Graduated with honors. |
7 |
39 |
Became a Merchant (Broker). |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Imperial trade restrictions force Ernie Clements out of business. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was injured. |
8 |
44 |
Severely injured. Owe 10,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |