Ernie Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 45 M 12 (2) 5 (-1) 10 (1) 5 (-1) 8 (0) 6 (0)C5A586
Flakey, Wavy hair
 
Skills
Admin 1
Art (Creative) 0
Broker 0
Drive 0
Electronics (Sensors) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker) 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Drifter Wanderer 01
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Oswald Clark Enemy 0 4 1 3 Sydite (M/30)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
2 24 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 26 Continued as Merchant (Merchant Marine).
3 28 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Journalist (Entertainer).
4 30 Became a Drifter (Wanderer).
4 32 Ernie Fitzsimons do not know what happened to Ernie Fitzsimons. There is a gap in Ernie Fitzsimons's memory.
5 32 Failed to qualify for Explorer (Scout).
5 32 Switched to Drifter (Scavenger).
5 36 Drafted into Merchant Marine
6 36 Returned to Merchant (Merchant Marine).
6 40 Given advanced training in a specialist field
6 40 Forced to muster out.
7 40 Returned to Drifter (Scavenger).
7 42 Lost eye or limb. Owe 5,000 for medical bills.
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