Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Ernie Hopkins's trade routes and contacts, forcing Ernie Hopkins to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Ernie Hopkins spend months in the dangerous criminal underworld. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
28 |
A job goes wrong, forcing Ernie Hopkins to flee off-planet. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Ernie Hopkins do not know what happened to Ernie Hopkins. There is a gap in Ernie Hopkins's memory. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Ernie Hopkins is caught in the periphery of a scandal. |
8 |
41 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |