Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Ervin Medina's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Ervin Medina's ship is ambushed by enemy vessels. Ervin Medina successfully bargain with them. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Spend several years jumping from world to world in Ervin Medina's scout ship. |