Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Essie Long inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Essie Long do not know what happened to Essie Long. There is a gap in Essie Long's memory. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Essie Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |