Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Suffered a deep tragedy. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Etpaw's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Risk Etpaw's fortune on a possibility lucrative deal and win. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Accused of a crime |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Became a Prisoner (Inmate). |
5 |
35 |
Make friends with another inmate; gain them as a Contact. |
6 |
36 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
40 |
Continued as Prisoner (Fixer). |
7 |
42 |
Beaten by a prison gang. |
7 |
42 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |