Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Eugene King's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Risk Eugene King's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A series of bad deals and decisions force Eugene King into bankruptcy. Eugene King salvages what Eugene King can. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
Eugene King have no idea what happened to Eugene King – they found Eugene King's ship drifting on the fringes of friendly space. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Flight) with the new title Crewman. |
7 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Eugene King aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |