Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Citizen (Colonist). |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Drifter (Wanderer). |
6 |
44 |
Suffer from a life-threatening illness. |