Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Ezekiel Fawns's ship is damaged, and Ezekiel Fawns have to hitch-hike Ezekiel Fawns's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
21 |
Entered University. |
2 |
23 |
Study Melee (Blade) as a hobby. |
2 |
25 |
Graduated with honors. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
Ezekiel Fawns is rewarded for Ezekiel Fawns's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
33 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Spend several years jumping from world to world in Ezekiel Fawns's scout ship. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Ezekiel Fawns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
44 |
Ezekiel Fawns is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |