Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Ezra Nevil don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Ezra Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Ezra Nevil's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Smuggle illegal items onto a planet. |
7 |
44 |
Promoted to Merchant (Broker) rank 4. |