Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Fate Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
25 |
Continued as Entertainer (Journalist). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
30 |
Gained a contact. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Victim of a crime |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
A good deal ensures Fate Hand is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |