Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Fate Reed come into conflict with a splinter group Fate Reed's own religion which maintains Fate Reed's version is the wrong one. Gain 3 Rivals. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Fate Reed's Contacts or Allies betrays Fate Reed, ending Fate Reed's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
28 |
Fate Reed's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fate Reed fail to help. Gain an Enemy. |
4 |
28 |
Fate Reed have no idea what happened to Fate Reed – they found Fate Reed's ship drifting on the fringes of friendly space. |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
34 |
Spend several years jumping from world to world in Fate Reed's scout ship. |
6 |
34 |
Voluntarily left Surveyor |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Returned to Believer (Missionary/Humanitarian). |
7 |
38 |
Fate Reed refused an offer of inducements to betray Fate Reed's faith. Gain 4 enemies. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Failed to qualify for Surveyor (Scout). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |