Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Fletcher Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Good fortune |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Fletcher Carr's life into chaos, forcing Fletcher Carr to leave the planet. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Fletcher Carr is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Fletcher Carr come into conflict with a splinter group Fletcher Carr's own religion which maintains Fletcher Carr's version is the wrong one. Gain 1 Rivals. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
40 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Promoted to Noble (Dilettante) rank 1. |
8 |
40 |
Continued as Noble (Dilettante). |
8 |
43 |
Inherit a gift from a rich relative. |
8 |
44 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |