Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Commanding officer takes an interest in Fletcher Kuhn's career. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Refuse to abuse Fletcher Kuhn's position for profit. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
37 |
Lost eye or limb. Fully recovered. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Fletcher Kuhn's Contacts or Allies betrays Fletcher Kuhn, ending Fletcher Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |