Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Fletcher Parlow is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Opponents of Fletcher Parlow's belief system ambush Fletcher Parlow. |
2 |
23 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Gained a contact. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Scout (Courier). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
32 |
Continued as Scout (Courier). |
6 |
35 |
Perform an exemplary service for the scouts. |
7 |
36 |
Continued as Scout (Courier). |
7 |
37 |
Perform an exemplary service for the scouts. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |