Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Floyd Lambert's work ends up coming home with Floyd Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Floyd Lambert come into conflict with a splinter group Floyd Lambert's own religion which maintains Floyd Lambert's version is the wrong one. Gain 2 Rivals. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
Floyd Lambert's business expands, Floyd Lambert's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
36 |
Floyd Lambert rise to a position of power in Floyd Lambert's colony or corporation. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
43 |
Gain Enemy if Floyd Lambert don't already have one. |
7 |
43 |
Forced to muster out. |