Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A police detective or rival criminal forces Francis Commins to flee and vows to hunt Francis Commins down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Birth or Death involving a family member or close friend. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Francis Commins's time in the scouts. |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |