Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Frank Coghill spend months in the dangerous criminal underworld. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
28 |
A police detective or rival criminal forces Frank Coghill to flee and vows to hunt Frank Coghill down. Gain an Enemy. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
A mission goes wrong; Frank Coghill and several others are captured and mistreated by the enemy. Gain Frank Coghill's jailer as an Enemy. |
5 |
30 |
Failed to qualify for Corporate Agent (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Frank Coghill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frank Coghill fail to help. Gain an Enemy. |
5 |
32 |
Frank Coghill have no idea what happened to Frank Coghill – they found Frank Coghill's ship drifting on the fringes of friendly space. |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Serve as the courier for an important message from the Imperium. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Frank Coghill's scout ship. |