Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Freeman Williams is rewarded for Freeman Williams's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Freeman Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
Spend several years jumping from world to world in Freeman Williams's scout ship. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Freeman Williams survey an alien world. |