Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Fritz Quaman do not know what happened to Fritz Quaman. There is a gap in Fritz Quaman's memory. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Fritz Quaman don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Fritz Quaman's work ends up coming home with Fritz Quaman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |