Fritz Quaman  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 45 M 4 (-1) 7 (0) 7 (0) 11 (1) 9 (1) 2 (-2)477B92
Always has a nervous laugh, Heavy Hearted
 
Skills
Animals 0
Art (Creative) 0
Deception 0
Drive 0
Flyer 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 2
Science (Social Sciences/Linguistics) 1
Stealth 0
Steward 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Agent Intelligence 01
Merchant Free Trader 11
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Find valuable salvage.
2 22 Continued as Drifter (Wanderer).
2 26 Fritz Quaman do not know what happened to Fritz Quaman. There is a gap in Fritz Quaman's memory.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Continued as Drifter (Wanderer).
3 27 Attacked by enemies and injured.
3 27 Injured. Fully recovered. Owe 5,000 for medical bills.
3 27 Gain Enemy if Fritz Quaman don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 31 Survived a risky adventure but gained nothing.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 38 Fritz Quaman's work ends up coming home with Fritz Quaman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 38 Became a Merchant (Free Trader).
6 42 Promoted to Merchant (Free Trader) rank 1.
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