Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Explorer). |
2 |
29 |
Furman Morgan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
33 |
Furman Morgan secretly provide religious rites for a dying leader or noble, although they do not share Furman Morgan's faith. Gain an Ally in the family and a Rival who disagrees with Furman Morgan's choice. |
3 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
33 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
Furman Morgan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Furman Morgan's faith. |
5 |
37 |
Continued as Believer (Mainstream Believer). |
5 |
41 |
Furman Morgan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Furman Morgan's faith. |
6 |
41 |
Continued as Believer (Mainstream Believer). |
6 |
45 |
Furman Morgan refused an offer of inducements to betray Furman Morgan's faith. Gain 5 enemies. |