Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Garrett Magrath's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Switched to Army (Army Support) with the new title Private and previous rank. |
8 |
42 |
Garrett Magrath is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |