Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
Accepted a deal with criminal or other figure under investigation. |
4 |
26 |
Failed to qualify for Enforcer (Rogue). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Birth or Death involving a family member or close friend. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Gary Nicol easily defeat. |
6 |
36 |
Gain Enemy if Gary Nicol don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Gary Nicol do not know what happened to Gary Nicol. There is a gap in Gary Nicol's memory. |
8 |
41 |
Returned to Agent (Intelligence). |
8 |
43 |
Rewarded for a successful mission. |
8 |
45 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |