Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
25 |
Make a breakthrough in Gaston Moore's field. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
29 |
Voluntarily left Field Researcher |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Gaston Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Gain Enemy if Gaston Moore don't already have one. |
7 |
44 |
Forced to muster out. |