Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Gene Thompkins left the community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
During a battle, defeat or victory depends on Gene Thompkins's actions. Gene Thompkins actions lead to an honorabe discharge. |
4 |
25 |
Became a Psion (Adept). |
4 |
27 |
Gained a contact. |
5 |
29 |
Continued as Psion (Adept). |
5 |
30 |
Gain a contact outside of normal circles. |
5 |
33 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
33 |
Continued as Psion (Adept). |
6 |
36 |
Psionic abilities make Gene Thompkins uncomfortable to be around. One contact or ally becomes a rival. |
6 |
37 |
Promoted to Psion (Adept) rank 2. |
7 |
37 |
Continued as Psion (Adept). |
7 |
39 |
Gained a contact. |
8 |
41 |
Continued as Psion (Adept). |
8 |
42 |
Spent time mastering mind and body. |
8 |
45 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |