Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Geo Stewart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Severely injured. Owe 12,500 for medical bills. |
6 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
41 |
Join a social movement. |
6 |
41 |
Graduated. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Moved to a new world. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |