Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Gerald Dickman is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Gerald Dickman's work is sabotaged by unknown parties. Gerald Dickman may salvage what Gerald Dickman can and give up. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Good fortune |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Gerald Dickman's business expands, Gerald Dickman's corporation grows, or the colony thrives. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
A revolution, attack or other unusual event throws Gerald Dickman's life into chaos, forcing Gerald Dickman to leave the planet. |
8 |
40 |
Retired. |
8 |
41 |
Victim of a crime. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |