Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
19 |
Became a Citizen (Worker). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Special assignment or duty on board ship. |
4 |
26 |
Voluntarily left Engineer/Gunner |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Gerard Seddon easily defeat. |
6 |
38 |
Gain Enemy if Gerard Seddon don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Gerard Seddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Find valuable salvage. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |