Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
A notable academic consults with Gerhard Payne about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Gerhard Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Opponents of Gerhard Payne's belief system ambush Gerhard Payne. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Gerhard Payne easily defeat. |
5 |
34 |
Gain Enemy if Gerhard Payne don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find Ancient Technology. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Gerhard Payne's Contacts or Allies betrays Gerhard Payne, ending Gerhard Payne's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Risk Gerhard Payne's fortune on a possibility lucrative deal and win. |