Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Gilbert Henderson into bankruptcy. Gilbert Henderson salvages what Gilbert Henderson can. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Gilbert Henderson's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Gilbert Henderson into bankruptcy. Gilbert Henderson salvages what Gilbert Henderson can. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Gilbert Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Gilbert Henderson is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Imperial trade restrictions force Gilbert Henderson out of business. |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Spend time with an alien race. Gain a contact. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |