Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Gilbert Watson botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Injured. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rewarded for a successful mission. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Inherit a gift from a rich relative. |
6 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
38 |
Become deeply involved in politics on Gilbert Watson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
A notable academic consults with Gilbert Watson about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |